Dragon Generations History Quest: Unlocks and Rewards
Learn the Dragon Generations history quest rules, unlock teal missions, calculate EXP and Zeni rewards, and plan your replays around the 12-hour cooldown.
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How History Quests Work
Want another shot at a saga’s battles after finishing its story? The Dragon Generations history quest system lets you replay eligible story missions for EXP and Zeni, giving completed content a place in your progression. To unlock a Dragon Generations history quest, finish every Story Quest in its saga, then look for a teal marker.
The replay rules are straightforward: History Quests award half the original EXP and Zeni, exclude designated story side quests, and become repeatable again 12 hours after completion. Understanding those three limits helps you choose your next mission without wasting time searching for an unavailable replay.
| Feature | History Quest rule |
|---|---|
| Marker color | Teal |
| Unlock requirement | Complete all Story Quests in the corresponding saga |
| Replay eligibility | Eligible main story missions |
| Excluded content | Missions designated as story side quests |
| EXP and Zeni rewards | Half the original story payout |
| Repeat availability | 12 hours after completing that History Quest |
History Quests revisit story objectives you have already completed. That makes them useful opportunities to return with techniques learned through master training or transformations acquired during later progression.
Keep unlocking the replay separate from completing the original mission. Beating an individual story boss does not immediately open its History Quest. The entire corresponding saga must be finished first.
Likewise, combat does not automatically make a quest eligible. The Farmer With Shotgun mission includes a fight, but its designation as Story Quest #1 (Side 1) excludes it from history replays.
Official page: Dragon Generations (roblox.com)
How to Unlock and Accept History Quests
The Dragon Generations history quest unlock requirement follows your story progress. Work through the red quest chain until you have completed all Story Quests in the saga you want to revisit.
Image: Roblox / Asunder Studios
Story progression is linear, with only one red story marker present at a time. Talk to the marked NPC, accept the mission, complete its objectives, and continue through the next story task.
Finish the Entire Saga
Several familiar boss fights happen well before their saga ends. On North Earth, Vegeta is Story Quest #5, while the Saiyan Saga continues through additional encounters and ends with Cooler at #11.
Use these main story ranges to understand where each saga’s chain extends:
| Saga | Main Story Quest range | Closing encounter in that range |
|---|---|---|
| Saiyan Saga | #1–#11 | Cooler |
| Frieza Saga | #12–#18 | Frieza (Full Power) |
| Android Saga | #19–#30 | Perfect Cell |
| Majin Buu Saga | #31–#48 | Hirudegarn |
| DAIMA Saga | #49–#63 | Tamagami 1 |
Follow the intervening tasks as they appear, including story side objectives. Those side missions remain excluded from History Quests after completion.
Do not skip an initial story task simply because it will never become repeatable. Some side missions also have their own progression rewards: Story Quest #23 (Side 1), involving Dr. Gero’s lab and Scientific Androids, unlocks Future Gohan as a master.
Locate the Teal Quest Giver
After completing the saga:
- Open the Quest Viewer with Tab on PC or D-Pad up on a controller.
- Check the legend in the upper-right corner.
- Find the teal History Quest marker.
- Travel to its quest giver.
- Talk to the NPC and accept the mission.
- Complete the stated objectives.
Available quests have a question mark above their NPCs. Completed quests display a green marker in the Quest Viewer.
Pay attention to the viewer while navigating, then return to your normal combat display before fighting. Your active quest appears in the upper-left corner of the viewer, but health, ki, and other combat information are hidden while it is open.
History Quest Rewards and the 12-Hour Cooldown
Each Dragon Generations history quest pays 50% of its original counterpart’s EXP and Zeni. Calculate the two rewards separately: divide the original EXP by two, then divide the original Zeni by two.
For example, a story mission worth 500,000 EXP and 1,000 Zeni produces a replay reward of 250,000 EXP and 500 Zeni.
Here are several Frieza Saga examples:
| Story mission | Original EXP | History EXP | Original Zeni | History Zeni |
|---|---|---|---|---|
| #12 — Cui | 500,000 | 250,000 | 1,000 | 500 |
| #13 — Dodoria | 700,000 | 350,000 | 1,100 | 550 |
| #16 — Captain Ginyu | 1,300,000 | 650,000 | 1,400 | 700 |
| #17 — Frieza | 2,000,000 | 1,000,000 | 3,100 | 1,550 |
| #18 — Frieza (Full Power) | 1,500,000 | 750,000 | 3,250 | 1,625 |
Notice the difference between the two Frieza missions. The regular Frieza replay yields more EXP, while the Full Power encounter yields slightly more Zeni. A later quest number does not necessarily mean a larger payout in both currencies.
Compare rewards with the objectives you need to complete. Choose fights you can finish reliably, and include travel and combat time when deciding which available missions to tackle.
Count From Completion
The Dragon Generations history quest cooldown starts when you complete that mission. Wait 12 hours from that completion before attempting the same replay again.
For example, completing a History Quest at 8:00 a.m. makes its next replay available at 8:00 p.m. The timer follows completion rather than a midnight reset.
Track the completion times of missions you regularly revisit. Quests finished at different times reach their next replay window at different times, so checking one unavailable mission does not tell you the status of another.
Use the interval for other available quests, unfinished story content, or master training. Returning to the same quest giver repeatedly does not change the 12-hour requirement.
Keep Mentor Progress Separate
Story missions can unlock masters, but learning their techniques uses the Masters menu and sparring system.
Select an unlocked master, spar with their fightable counterpart, and defeat them to increase Master Progress. Each victory adds between 10% and 25% progress. Ask the master to teach you when you reach the appropriate threshold.
At 100% progress, learning the master’s fighting style also awards a skill point. Use quest replays for their EXP and Zeni payouts, and master training when your immediate goal is expanding your techniques.
Plan Your Quest Rotation and Prepare for Replays
A Dragon Generations history quest fits alongside other mission categories. Check the marker color before traveling so you know whether you are approaching story progression, a replay, or another activity.
| Quest category | Marker | Completion or repeat rule |
|---|---|---|
| Story | Red | Linear progression; eligible missions unlock history replays after saga completion |
| History | Teal | Half story rewards; repeatable 12 hours after completion |
| Daily | Yellow | Each quest resets 12 hours after completion |
| Special | Purple | One-time tasks, usually involving objects or NPC interactions |
| Raid | White | Repeatable attempts; EXP and Zeni rewards available every 12 hours |
| Training | Orange | Repeatable after 12 hours; Grand Kai’s quest awards a skill point |
Use Available Errands Before Difficult Story Fights
If an early boss keeps stopping your progress, complete accessible errands before returning to the red quest chain.
North Earth has one-time Special Quests for finding a lost toy, finding a lost shoe, talking to Mr. Popo, and helping a lost kid. Daily tasks also include lunch deliveries, delivering Master Roshi’s magazines, and locating Yajirobe’s lost Senzu Bean Bag.
Complete nearby tasks while traveling between objectives. Their EXP and Zeni give you additional progression opportunities while you work toward finishing the saga.
Keep their classifications straight: a purple Special Quest stays a one-time task, while a yellow Daily Quest follows its own repeat timer. Neither becomes a teal History Quest.
Match Your Stats to Equipped Attacks
Spend points with your actual moves in mind:
- Physical Damage affects basic melee combat, Rush attacks, and Rush Ultimates.
- Ki Damage affects Ki blasts, Beam attacks, Blast attacks, and their corresponding ultimates.
- Health increases your capacity to survive hits.
- Agility improves stamina supply and reduces consumption for activities such as Rush attacks and snap-vanishing.
- Ki Control increases ki capacity and reduces ki consumption.
Check output, rather than allocated points alone, when preparing to use ultimates. Rush Ultimate efficiency requires at least 300 Agility output, while Beam and Blast Ultimates require at least 300 Ki Control output to avoid consuming the entire ki bar.
Racial multipliers affect those outputs. Inspect the relevant stat before assuming that allocating 300 points reaches the threshold.
Prepare a Sustainable Transformation
If transformation strain interrupts your fights, work on Form Control. Its four tiers reduce drainage by 25%, 50%, and 75%, then remove normal transformation strain at the Controlled tier.
A form requires four Mastery Points to reach Controlled status through points, with one point spent per tier. Completing a master awards one Mastery Point, and several raids provide repeatable Mastery Point rewards.
Remember Kaioken’s stacking restrictions when preparing your setup. It cannot stack with Giant Transformations, Ultimate Form, or Path Transformations. Choose a compatible setup before accepting the fight.
Why Your History Quest Is Missing
When a Dragon Generations history quest is unavailable, check these three conditions before searching the whole map.
The Saga Is Still Incomplete
Finishing one major encounter does not finish its entire saga. Vegeta at Story Quest #5 is an early example: Cooler at #11 closes the Saiyan Saga’s main chain.
Continue following the red story marker and completing the remaining tasks. History access requires the corresponding saga’s full story completion.
The Mission Is a Side Quest
Check the mission’s designation. Story side quests do not become History Quests, even when they involve defeating an enemy or offer substantial EXP.
The Farmer With Shotgun mission remains excluded. Item searches and deliveries designated as story side quests follow the same rule.
The Replay Is Cooling Down
Check when you last completed that specific History Quest. If fewer than 12 hours have passed, work on another available activity and return after its timer expires.
Distinguish category from status while checking the Quest Viewer: teal identifies History Quests, while green marks completed quests. Read the mission identity alongside its marker so you know which encounter you are checking.
FAQ
How do I unlock a Dragon Generations history quest?
Complete all Story Quests in the corresponding saga. Eligible main missions then become available as History Quests with teal markers.
How much EXP and Zeni do History Quests award?
They award half the original story mission’s EXP and Zeni. A mission originally worth 500,000 EXP and 1,000 Zeni pays 250,000 EXP and 500 Zeni as a History Quest.
When can I repeat a completed History Quest?
You can repeat it 12 hours after completion. Count from the time you finished that specific mission.
Can story side quests become History Quests?
No. Missions designated as story side quests are excluded, including the Farmer With Shotgun fight.
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Dragon Generations Legend Quest: Unlocks and RewardsPlan your Dragon Generations legend quest with race requirements, NPC locations, transformation rewards, and the six-hour cooldown. Prepare for solo runs.Join the community
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